In spite of Unity annoucing it will no longer improve its Flash Deploy module, incoming RageSpline 1.6 will support it. Not an easy feat, yet we hope it will serve well some of you who opted for or are restrained by contract to publish to the platform. Follows the changelog:
RageSpline 1.6
- Farseer Physics can now be disabled. Simply select main camera’s RageCamera component and disable the “Farseer Enabled” toggle. While disabled, the Farseer folder is moved to the project’s (Assets folder) parent.
- Added full Flash Deploy compatibility. Please notice that Farseer is not compatible with Flash deploy, make sure to disable it from your project before switching to Flash deploy mode.
- Fixed point snapping feature
- Fixed null reference when no Main Camera was defined in the scene
- Added “Styling Options” section and the “Copy From” functionality. Simply add a RageSpline to the “From” field and click “Copy” to copy all styling and texture placement parameters at once. Hint: Try using it with a reference “stencil” textured shape
- Fixed null reference issue with one-point splines.
- Added “Pin UVs” parameter, enables you to pin the current UVs then freely distort some applied texture. Currently accessible only through Debug mode.



